All the intellectual outputs are open educational resources and available at the bottom of this page, at the Erasmus mobility tool and on D-EvaHub.
IO1
IO2
IO3
IO1
Intellectual Output 1 (IO1) – D-EvA Bank
The IO1 will develop resources for teachers in order to facilitate the assessment of students’ work-related competences and skills. The purpose of this IO is to design and experiment with innovative strategies and tools for teachers to be able to assess students’ practical skills in the teacher education field. Therefore, we will be addressing three of the five pillars of the intervention: the people, the resources and bridging the digital gap. The resources will be capitalized in an online bank of resources, adapted to specific students needs and learning scenarios.
The IO will provide: 1) Study cases of real-life situations in educational centres (school placements, internship centres, university subjects as Practicum); Study cases will include the description of the case, the proposed resolution of the case and guidelines to assess the achievement of the skill or competence. 2) E-assessment activities for practical skills with their guidelines for using learning analytics and rubrics for evaluation: e/rubrics, virtual tours, simulation, 3) Gamification activities for e-assessment such as:quizzes, interactive games, viva voce feedback.
All resources will fulfil the criteria identified in the literature for more authentic assessment, contributing to a more sustainable and fairer evaluation system. All this material will be available in an Open Digital Platform which will be developed in IO2 and will be presented in ME1, ME2 and ME3, in all virtual events and in the final conference ME7. All these dissemination activities will contribute to check its functionality for validating the content and inspire Teacher Education instructors.
The target group are university teachers in the field of teacher education. Especially those who oversee practical skills (internships, placements, laboratories, skills labs.).
IO2
Intellectual Output 2 (IO2) – D-EvA Hub
One of the specific products of IO2 is the development of an Open Digital site with all materials (including those developed in IO1). The simulation will include a demo of programs developed with instructions for its functioning, a list of the skills that they will develop, the different actions that can be performed and the guidelines to assess the achievement of the competence. E-assessment activities will be published on the site, classified and with the possibility of filtering them according to the needs. All resources will comply with the following criteria with the purpose of being able to help as many teacher educators as possible: contextualised, personalised, social, formative and integrated since these elements influence the effectiveness of virtual activities (Carrillo & Flores, 2020).
The Hub and its materials were presented in the multiplier events with the purpose of disseminating the materials and checking its functionality for validating the content and proposal with Higher Education teachers. In the final event we presented the final version of the Open Digital site: D-EvaHub.
Target group: The target group are university teachers of the field of teacher education. Especially those who oversee practical skills (internships, placements, laboratories, skills labs.).
Elements of innovation: Research shows that higher education practices are still in need for including more advanced digital technologies that are not only to show or display content (Área-Moreira, 2016; Mercader, 2017; UNIVERSITIC, 2017) but to use them immersively with students making them the central focus of the learning process. In IO2 we will develop these innovative resources that are needed in 21st-century education, in teacher education and in the current context in which digital learning is a key for responding to a pandemic and confinement situation. Research and international reports are in line with this need. Digital Education Plan (2018, 2021-2027) advocated for better use of digital technology for teaching and learning and the adoption of innovative approaches. But most importantly, COVID19 has highlighted that these innovative resources cannot be in the future but in the present. One of the key ideas of Education in a post-covid world is “to make free and open-source technologies available to teachers and students” (UNESCO, 2020).
Moreover, in the last HORIZON 2020 report (EDUCAUSE, 2020) the XR technologies (AR, VR) are already being applied in a few universities but the degrees experimenting with them are from science, health, and engineering. In this scenario, applying these technologies in teacher education is an innovative way of contributing to the evolution and implementation of next-generation technologies.
In this sense, this IO will close this gap regarding the use of digital resources for practical skills in teacher education, creating and sharing materials to fill this purpose; and will contribute to a better assessment in digital environments.
IO3
Intellectual Output 3 (IO3) – D-EvA Training
Coherent with the project general plan focused on people, organisation, interaction, resources and digital gap, this IO address in a transversal way each one of these pillars. IO3 starts from the premise that teachers’ professional development is the first most powerful predictors of students success with the highest size effect on learning improvement (Hattie, 2007). This IO will contribute to build teachers capacity to design and use adequate assessment strategies to evaluate students practical skills with digital technology.
The aim of IO3 is to provide 1) Open Education Resources (OER) use support, 2) guidelines and methodology for implementation, including guidelines for autonomous implementation in Teacher Education schools; 3) online peer-coaching support plan.
Materials will include content (in different formats: video, audio, animation), readings, OER, innovative practices based on AI and machine learning, example of good practices of assessment practices of practical skills of students adapted to different contexts: school placement observations and intervention, role-play exercises, case studies, videos, podcasts, viva voce examples for assessment, gamification and game-based assessments. The format of the training content and materials will respond to the principles of a professional development approach and the adult people learning theory (Knowles, 1968): autonomy and self-direction, experience, personal development, practice and relevance. They will be co- created between d-Eva groups in collaboration with teachers involved in Teacher education programmes, internship mentors in school placement, students and practicum supervisors and coordinators, professional development experts and academic developers.
The format will be in brief modules and training capsules (microlearning), online and digitally available and organised by levels of practical skills development.
They will be presented in ME4/5/6 and final conference and course materials will be uploaded in the project’s platform developed in IO2 and will be included in miniMOOCs regularly offered by the universities academic development offices, faculty innovation and quality assurance departments.
The target group are university teachers in the field of teacher education. Especially those who oversee practical skills (internships, placements, laboratories, skills labs). Each HEI partners will select a sample of 10 HE teachers to receive the training course and in each associate partner also will attend the training other 10 teachers. In total 180 HE teacher will directly benefit from the training.
Innovation: the approach is based on both f2f and blended learning approach ensuring the: 1) easy access to training materials through the platform developed in IO2, 2) networking between professionals from all countries involved in the project which will ensure the European dimension of the training and exchange of knowledge 3) a peer-learning approach facilitated by the participation in the training of academics with similar teaching experience.
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